The following is a documentation guide for using the {{Shop}}, {{Shoprow}}, {{Shopitem}}, {{Shopmon}}, {{Shopdec}} and {{Shopfooter}} templates.
Shop
The shop template begins a new shop table for displaying a list of items and Pokémon for sale. The shop template should be followed by the appropriate number of shoprow and shopitem, shopmon or shopdec templates, and then terminated by a shopfooter template.
Usage
The shop template takes 1 parameter for specifying shop location details in cases of ambiguity. This applies to locations where 2 shop counters are located in the same building or on multiple floors. It also applies to shops which appear in multiple generations of games. It should be left blank except in cases of ambiguity.
Parameters:
- 1: specific shop location details
- Examples would include: Generation II, Left Counter, or 2nd Floor
Shoprow
The shoprow template designates a single row in a shop table. Each shop row consists of 2 columns for displaying the items or Pokémon sold.
Usage
The shoprow template takes 2 parameters, both of which are shopitem, shopmon or shopdec templates.
Parameters:
- 1: first column shop item (instance of {{shopitem}}, {{shopmon}} or {{shopdec}})
- 2: second column shop item (instance of {{shopitem}}, {{shopmon}} or {{shopdec}})
Shopitem
The shopitem template displays a single item in the shop table.
Usage
The shopitem template takes 6 parameters.
Parameters:
- 1: item name
- 2: item price
- 3: currency
- use Dollars, PD, Coupons, PC, Coins, C, Battle, BP, Pts, or Points. The default is Dollars.
- 4: additional notes for items with special availability/conditions.
- Examples would be "only in Generation I" or "After defeating elite four".
- 5: item name for image sprite
- By default, the item sprite used is determined by parameter 1. Specifying a non-empty name here will override the normal sprite used. This is useful in cases where an item sprite is known to not exist, in which case '???' or another value can be specified.
- 6: move name, specifically used for TM/HM items which teach a move
Shopmon
The shopmon template displays a single Pokémon which is for sale in the shop table. The currency used is always Coins.
Usage
The shopdec template takes 6 parameters. It is to be used for images of nonstandard filenames, such as decorations or villa decorations.
Parameters:
- 1: Item's name
- 2: Sprite name (omit .png extension*)
- 3: cost
- 4: currency
- 5: additional notes for Pokémon with special availability/conditions.
- Examples would be "only in Generation I" or "After defeating elite four".
- 6: target link; for changing the link to a location other than the item's name.
Shopmon
The shopmon template displays a single Pokémon which is for sale in the shop table. The currency used is always Coins.
Usage
The shopmon template takes 6 parameters.
Parameters:
- 1: Pokémon's name
- 2: Pokémon's National Pokédex number
- 3: cost
- 4: additional notes for Pokémon with special availability/conditions.
- Examples would be "only in Generation I" or "After defeating elite four".
The shopfooter template ends a shop table.
Usage
The shopfooter template should be used after the shop template and its subsequent shoprow, shopitem, shopmon and shopdec templates. It takes a single parameter.
Parameters:
- multiple: designates whether there are multiple shop tables being displayed so they can be displayed correctly in the article. Set it to "yes" to allow multiple.
Examples
Shop with 2 counters, TM/HMs, Battle Points currency
Code:
{{shop|Left Cashier}}
{{shoprow|{{shopitem|HP Up|1|BP}}|{{shopitem|Protein|1|BP}}}}
{{shoprow|{{shopitem|Iron|1|BP}}|{{shopitem|Calcium|1|BP}}}}
{{shoprow|{{shopitem|Zinc|1|BP}}|{{shopitem|Carbos|1|BP}}}}
{{shoprow|{{shopitem|Rare Candy|48|BP}}|{{shopitem|Power Bracer|16|BP}}}}
{{shoprow|{{shopitem|Power Belt|16|BP}}|{{shopitem|Power Lens|16|BP}}}}
{{shoprow|{{shopitem|Power Band|16|BP}}|{{shopitem|Power Anklet|16|BP}}}}
{{shoprow|{{shopitem|Power Weight|16|BP}}|{{shopitem|Flame Orb|16|BP}}}}
{{shoprow|{{shopitem|Toxic Orb|16|BP}}|{{shopitem|White Herb|32|BP}}}}
{{shoprow|{{shopitem|Power Herb|32|BP}}|{{shopitem|BrightPowder|48|BP}}}}
{{shoprow|{{shopitem|Choice Band|48|BP}}|{{shopitem|Focus Band|48|BP}}}}
{{shoprow|{{shopitem|Scope Lens|48|BP}}|{{shopitem|Muscle Band|48|BP}}}}
{{shoprow|{{shopitem|Focus Sash|48|BP}}|{{shopitem|Choice Scarf|48|BP}}}}
{{shoprow|{{shopitem|Razor Claw|48|BP}}|{{shopitem|Razor Fang|48|BP}}}}
{{shopfooter|multiple=yes}}
{{shop|Right Cashier}}
{{shoprow|{{shopitem|TM06|32|BP||TM Poison|Toxic}}|{{shopitem|TM45|32|BP||TM Normal|Attract}}}}
{{shoprow|{{shopitem|TM61|32|BP||TM Fire|Will-O-Wisp}}|{{shopitem|TM73|32|BP||TM Electric|Thunder Wave}}}}
{{shoprow|{{shopitem|TM31|40|BP||TM Fighting|Brick Break}}|{{shopitem|TM40|40|BP||TM Flying|Aerial Ace}}}}
{{shoprow|{{shopitem|TM04|48|BP||TM Psychic|Calm Mind}}|{{shopitem|TM08|48|BP||TM Fighting|Bulk Up}}}}
{{shoprow|{{shopitem|TM30|64|BP||TM Ghost|Shadow Ball}}|{{shopitem|TM53|64|BP||TM Grass|Energy Ball}}}}
{{shoprow|{{shopitem|TM81|64|BP||TM Bug|X-Scissor}}|{{shopitem|TM26|80|BP||TM Ground|Earthquake}}}}
{{shoprow|{{shopitem|TM36|80|BP||TM Poison|Sludge Bomb}}|{{shopitem|TM59|80|BP||TM Dragon|Dragon Pulse}}}}
{{shoprow|{{shopitem|TM71|80|BP||TM Rock|Stone Edge}}}}
{{shopfooter}}
Shop with multiple item availability notes
Code:
{{shop|}}
{{shoprow|{{shopitem|Great Ball|600|PD|Removed after Timer Balls, Repeat Balls, and Lava Cookies become available}}|{{shopitem|Fresh Water|200}}}}
{{shoprow|{{shopitem|Ultra Ball|1200|PD|After saving Lostelle}}|{{shopitem|Soda Pop|300|PD|After saving Lostelle}}}}
{{shoprow|{{shopitem|Lemonade|350|PD|After defeating the Elite Four}}|{{shopitem|Moomoo Milk|500|PD|After defeating the Elite Four}}}}
{{shoprow|{{shopitem|Timer Ball|1000|PD|After completing the Ruby and Sapphire Mission}}|{{shopitem|Repeat Ball|1000|PD|After completing the Ruby and Sapphire mission}}}}
{{shoprow|{{shopitem|Lava Cookie|200|PD|After completing the Ruby and Sapphire Mission}}|}}
{{shopfooter}}
Shop with multiple generations, using "multiple" parameter
Code:
{{shop|Generation I and III}}
{{shoprow|{{shopitem|Poké Ball|200}}|{{shopitem|Super Potion|700}}}}
{{shoprow|{{shopitem|Antidote|100|PD|only in Generation III}}|{{shopitem|Parlyz Heal|200}}}}
{{shoprow|{{shopitem|Awakening|{{tt|250|200 in Generation I}}}}|{{shopitem|Ice Heal|250}}}}
{{shoprow|{{shopitem|Repel|350}}|}}
{{shopfooter|multiple=yes}}
{{shop|Generation II}}
{{shoprow|{{shopitem|Ultra Ball|1200}}|{{shopitem|Super Potion|700}}}}
{{shoprow|{{shopitem|Hyper Potion|1200}}|{{shopitem|Revive|1500}}}}
{{shoprow|{{shopitem|Parlyz Heal|200}}|{{shopitem|Awakening|250}}}}
{{shoprow|{{shopitem|Burn Heal|250}}|{{shopitem|Liteblue Mail|50|5=unknown}}}}
{{shopfooter}}
Shop that sells Pokémon
Code:
{{shop|Pokémon}}
{{shoprow|{{shopmon|Abra|063|200}}|{{shopmon|Ekans|023|700|HeartGold only}}}}
{{shoprow|{{shopmon|Sandshrew|027|700|SoulSilver only}}|{{shopmon|Dratini|147|2100}}}}{{shopfooter}}
Shop that sells decorations
Code:
{{shop|Secret Power Club shop}}
{{shoprow|{{shopdec|Red Brick|RedBrickSprite|500}}|{{shopdec|Blue Brick|BlueBrickSprite|500}}}}
{{shoprow|{{shopdec|Yellow Brick|YellowBrickSprite|500}}|{{shopdec|Red Balloon|RedBalloonSprite|500}}}}
{{shoprow|{{shopdec|Blue Balloon|BlueBalloonSprite|500}}|{{shopdec|Yellow Balloon|YellowBalloonSprite|500}}}}
{{shoprow|{{shopdec|C Low Note Mat|NoteMatSprite|500}}|{{shopdec|D Note Mat|NoteMatSprite|500}}}}
{{shoprow|{{shopdec|E Note Mat|NoteMatSprite|500}}|{{shopdec|F Note Mat|NoteMatSprite|500}}}}
{{shoprow|{{shopdec|G Note Mat|NoteMatSprite|500}}|{{shopdec|A Note Mat|NoteMatSprite|500}}}}
{{shoprow|{{shopdec|B Note Mat|NoteMatSprite|500}}|{{shopdec|C High Note Mat|NoteMatSprite|500}}}}
{{shopfooter}}
Shop that sells decorations and items
Code:
{{shop|}}
{{shoprow|{{shopitem|Blue Flute|250|Steps}}|{{shopitem|Red Flute|500|Steps}}}}
{{shoprow|{{shopitem|Yellow Flute|500|Steps}}|{{shopitem|Black Flute|1000|Steps}}}}
{{shoprow|{{shopitem|White Flute|1000|Steps}}|{{shopdec|Pretty Desk|PrettyDeskSprite|8000|steps}}}}
{{shoprow|{{shopdec|Pretty Chair|PrettyChairSprite|6000|steps}}}}
{{shopfooter}}